[乐游网导读]导读:暴雪娱乐的《星际争霸II》研发团队就来自中国玩家的关于《星际争霸II》的一些问题做出了回答,在最后玩家建议为中文版增添语言转换功能,暴雪方面称该问题尚未确定。
导读:暴雪娱乐的《星际争霸II》研发团队就来自中国玩家的关于《星际争霸II》的一些问题做出了回答,在最后玩家建议为中文版增添语言转换功能,暴雪方面称该问题尚未确定。
1.In both original SC and SCII, there is not any melee unit in Terran. Will you consider of introducing a melee unit into Terran units in the future?
在《星际争霸》和《星际争霸II》中,人类没有任何的近战系单位。你们会考虑今后给人类种族参加一种近战单位吗?
No. It is not necessary and no need for it. Not having a melee unit for Terran promotes racial differentiation. If there is a need for a melee unit for balance reasons it will be added. The firebat was considered a melee unit for balance reasons in SC1, but it wasn’t really a melee unit. Hellions would probably be the closest to melee units, but still, we can’t consider them that because of the flamethrower.
不会,不仅没这个必要,而且人类也不需要这种单位星际2,中文版。没有近战单位反而能体现出人类的种族特点。除非出于游戏平衡性的需要,咱们才会添加。从游戏平衡性来讲,火蝠在《星际争霸》中曾被视为一种近战单位,但实际上它并非真正意义上的近战单位。恶火战车或许是最接近于近战单位这种观点的单位了,不过由于它是用的火焰喷射器,所以它们也不能算是真正的近战单位。
星际2 官方宣传画面
2. We know that there’s hydralisk and marine in war3 map editor, so will there also be War3 units in SCII map editor?
咱们明白,在《魔兽争霸III》的地图修改器中有刺蛇和陆战队员的模型,那么以后在《星际争霸II》的地图修改器中也会参加《魔兽争霸III》的单位模型吗?
Not at the moment we only have the Tauren Marine and there are no plans to include any in the future, but as with all things it is subject to change.
目前,咱们只参加了牛头人陆战队员,而且没有打算再参加另外单位的计划,不过话又说回来,任何事情都说不准。
神族VS人族
3. Since the SC2 Map Editor does not support MDX and MDL files any longer, we wonder if the Map Editor will support model exporting to encourage more custom maps.
由于《星际争霸II》的地图修改器不再支持MDX和MDL文件,咱们想明白地图修改器否会支持模型导出的功能,以便鼓舞大家计划更多的自创地图呢
No, it will not support these files. Mapmakers will have to make new models if they want to include them in the editor.
没错,修改器不会再支持这些文件了。要是玩家想把它们加到修改器里的话,得靠地图生成器制作新的模型。
神族进攻人族基地
4.We noticed that there will be new heros from Terran and Protoss, for example: Valerian Mengskand Selendis. What about zerg? Will there be new heros or it is still the saga of Sarah Kerrigan?
咱们注意到,无论是人类还是星灵都新加了一批新的英雄,例如:瓦雷里安蒙斯克以及赛兰蒂斯。异虫呢?异虫有没有新的英雄,还是说仍然只有萨拉凯瑞甘的个人传奇?
Currently we do not have any plan to introduce new heroes for Zerg. This is not something we can discuss at this time.
目前,咱们没有任何为异虫引入新英雄的计划。现在还不是考虑这个问题的时候的时候
5. Will the Colossus regain the original attacking form of scattered shooting (/|\)? The lining form used currently, while the units are still hurt at the same time, makes us feel awkward. Besides, can you add some whisp attacks similar to dragoon, arbiters and Photon Cannon, for too many beam attacks (Nullifier, Colossus, and Void Ray) have bored us a little through the repetitions.
巨像的攻击方式是否会改回原来的散射(/|\)?现在所使用的线性攻击很奇怪,明明是直线一个挨一个地打过去,但是被打的单位却同时掉血。另外,你们能不能参加一些光球类的攻击,例如龙骑士、仲裁者以及光子炮那样,由于过多的光束性攻击(干扰者、巨像、虚空辉光舰)会使人由于雷同过多而觉得厌烦。
There are already projectile attacks in the game such as the stalker, phoenix, interceptors and photon cannons.
游戏里已经有很多投掷类的攻击了,例如追猎者、凤凰、拦截机和光子炮。
人族进攻神族基地
6.It is suggested to add Protect control button; the order can work on one of the own units, and the unit receiving the order will protect the unit as specified and give priorities to “attacks” on the enemies that are firing at the protected unit.
有人建议应该添加一种“掩护”控制按钮;该命令可对己方的一名单位使用,收到该指令的单位会掩护指定的目标,并且还能依据仇人的不同而选择优先的攻击方式。
This feels like too much automation, but we will take it into consideration and think about it.
这建议听起来过于智能化了,不过咱们会把这个意见列入考虑范畴。
We suggest that Blizzard provide language switch function to CN version Starcraft II as for wow, a lot of players are used to play English version original SC.
咱们建议暴雪能像为wow所做的那样,也为简体版的《星际争霸II》提供语言转换功能,由于有很多玩家由于《星际争霸》的缘故习惯了玩英文版的星际。
It is not decided yet and there will be probably have at least a subtitle language option.
这个问题还没确定,不过最差也会有一个字幕语言选项。