[乐游网导读]玩多了原版游戏的打法,觉得游戏没有任何难度,并且厌倦了游戏AI一尘不变的等级,是否想过要给游戏增加一些难度呢。
玩多了原版游戏的打法,觉得游戏没有任何难度,并且厌倦了游戏AI一尘不变的等级,是否想过要给游戏增加一些难度呢,下面是个不错的修改方法,手动修改文件,一切尽在掌握。
自创AI天赋等级的文件修改方法
修改了天赋,又怕跟AI同等級,那就自创一個級別吧。
简单修改兩個文件(修改的时候务必先备份文件)。
A.修改天赋数值
1.打开天赋属性档
\EndlessSpace Disharmony\Public_xp1\Simulation\EmpireTraitDescriptor.xml
2.搜寻下列英文
Businessmen生意人
Merchants 商人
Unveil Strategic Resources 战略资源丰富
Cloning 克隆
GrowthPlan 成长计画
Optimistic 乐观主义
Crowded Planets 拥挤的行星
Scientists 科学家
Tolerant 容忍
Builders 建筑者
Militarists 军国主义
Masters of Destruction 毁灭大师
Fast Travelers 快速旅行者
Big Fleets 大型舰队
Strong Alloys 强化合金
Optimal Structure 优化结构
Masters of Illusion 幻觉大师
Meticulous information analysis 严谨分析
Support Specialist 支援模组成本减少
Experienced Ships 船体建筑师 exp
Dust recyclers 星尘回收者
Snipers 狙击手
Deadly Weapons 致命武器
Optimal Defense 优化防御
Mutual Understanding 互相理解
Knowledge Gathering 收集知识
Fearless Warriors 无畏的战士
Rebellion 叛逆
Stellar guardians 星球卫士
Revenge 复仇
Diplomats 外交家
Symbiosis 共生
Naïve 幼稚
Power Masters 电力大师
Heroic Medicine 英雄的药
Legendary Heroes 传奇英雄
Death Before Dishonor 寧死不屈
Leech per Default 星尘调和
3.举例修改 GrowthPlan 成长计画
搜寻 GrowthPlan
Norm1 為天赋等级 Value=="0.1" 為数值 0.1=10%
<!-- GrowthPlan* -->
<SimulationObjectDescriptor Name="TraitPopulation02Norm1" Type="TraitPopulation02" Serializable="true">
<SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.1" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
</SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyDescriptors />
</SimulationObjectDescriptor>
<SimulationObjectDescriptor Name="TraitPopulation02Norm2" Type="TraitPopulation02" Serializable="true">
<SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.2" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
</SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyDescriptors />
</SimulationObjectDescriptor>
<SimulationObjectDescriptor Name="TraitPopulation02Norm3" Type="TraitPopulation02" Serializable="true">
<SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.3" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
</SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyDescriptors />
</SimulationObjectDescriptor>
<SimulationObjectDescriptor Name="TraitPopulation02Norm4" Type="TraitPopulation02" Serializable="true">
<SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="1.0" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
</SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyDescriptors />
</SimulationObjectDescriptor>
此段為自创的第4级 范例数值+100% 存档
B.创造新等级与费用
1.打开天赋等级与费用 \EndlessSpace Disharmony\Public_xp1\Simulation\FactionTrait.xml
2.一样搜寻范例GrowthPlan
3. Norm1天赋等级 Level="1"等级 Cost="15" 天赋花费
<!-- GrowthPlan* -->
<Trait Name="TraitPopulation02Norm1" Root="TraitPopulation02Norm" Family="TraitPopulation" Level="1" Cost="15">
<Descriptors>TraitPopulation02Norm1</Descriptors>
<Prerequisites>!TraitPopulation02Alt1,!TraitPopulation02Alt2,!TraitPopulation02Alt3</Prerequisites>
<Gui>
<Title>%TraitPopulation02NormTitle</Title>
<Description>%TraitPopulation02NormDescription</Description>
<Icon />
</Gui>
</Trait>
<Trait Name="TraitPopulation02Norm2" Root="TraitPopulation02Norm" Family="TraitPopulation" Level="2" Cost="30">
<Descriptors>TraitPopulation02Norm2</Descriptors>
<Prerequisites>!TraitPopulation02Alt1,!TraitPopulation02Alt2,!TraitPopulation02Alt3</Prerequisites>
<Gui>
<Title>%TraitPopulation02NormTitle</Title>
<Description>%TraitPopulation02NormDescription</Description>
<Icon />
</Gui>
</Trait>
<Trait Name="TraitPopulation02Norm3" Root="TraitPopulation02Norm" Family="TraitPopulation" Level="3" Cost="40">
<Descriptors>TraitPopulation02Norm3</Descriptors>
<Prerequisites>!TraitPopulation02Alt1,!TraitPopulation02Alt2,!TraitPopulation02Alt3</Prerequisites>
<Gui>
<Title>%TraitPopulation02NormTitle</Title>
<Description>%TraitPopulation02NormDescription</Description>
<Icon />
</Gui>
</Trait>
<Trait Name="TraitPopulation02Norm4" Root="TraitPopulation02Norm" Family="TraitPopulation" Level="4" Cost="-100">
<Descriptors>TraitPopulation02Norm4</Descriptors>
<Prerequisites>!TraitPopulation02Alt1,!TraitPopulation02Alt2,!TraitPopulation02Alt3</Prerequisites>
<Gui>
<Title>%TraitPopulation02NormTitle</Title>
<Description>%TraitPopulation02NormDescription</Description>
<Icon />
</Gui>
</Trait>
自创第4级,花费-100绝不会和ai重复所有天赋原理相同。
效果图
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