[乐游网导读]进行内存地址修改最好使用SET.xml工具修改
进行内存地址修改最好使用SET.xml工具修改
(导出SET工具yajiedesign的 assest修改简化器)
<!-- Heroes related -->
<SimulationObjectPropertyDescriptor Name="MaxHeroes" Value="3"/> 储备英雄上限数
<SimulationObjectPropertyDescriptor Name="ExtraClonesAllowed" Value="0"/>
<SimulationObjectPropertyDescriptor Name="TurnsBeforeNewHero" Value="50"/> 英雄招募回合....改小吧,1回合一个英雄(建议改“31”研究完成刚好1回合一个,要是真改1的话 电脑).........用不完了
<SimulationObjectPropertyDescriptor Name="HeroInitialXP" Value="0"/>
<!--There are 4 ways for heroes to gain experience (the associated base values can be modified
independently)
- after a battle (the amount gained depends on the battle result)
- each turn if assigned
- after a construction
- after a battle victory against another hero
-->
<SimulationObjectPropertyDescriptor Name="HeroXPPerBattleVictory" Value="2"/> 经验值加成....建议不修改 电脑也得到的话
<SimulationObjectPropertyDescriptor Name="HeroXPPerBattleDefeat" Value="0.5"/>
<SimulationObjectPropertyDescriptor Name="HeroXPPerBattleDraw" Value="1"/>
<SimulationObjectPropertyDescriptor Name="HeroXPPerBattleDefault" Value="10"/>
<SimulationObjectPropertyDescriptor Name="HeroXPPerAssignedTurn" Value="1"/>
<SimulationObjectPropertyDescriptor Name="HeroXPPerConstruction" Value="1"/> 建筑
<SimulationObjectPropertyDescriptor Name="HeroXPPerEnnemyInjured" Value="20"/>
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