[乐游网导读]用TXT文本方式打开即可,因为大部分的游戏参数都是sharedassets17.assets这个文件
用TXT文本方式打开即可,因为大部分的游戏参数都是sharedassets17.assets这个文件
<!-- =========================================== -->
<!-- ========== Module Weapon KINETIC ========== -->
<!-- =========================================== -->
<WeaponModule Name="ModuleWeaponKinetic1" Cost="3" Weight="7" MilitaryPower="8">
<Simulation DamageMin="2" DamageMax="3"
CriticMultiplier="2.0" CriticChance="0.0"
InterceptionEvasion="0"
NumberPerSalve="4"
TurnBeforeReach="0" TurnToReload="0">
<WeaponClass>Kinetic</WeaponClass>
</Simulation>
<Reflection Speed="1800"
RateOfFire="20" NumberOfProjectilesPerSalvo="2"
Priority="50"
BoardSideMaxDuration="2"
BoardSideFireDelay="0.3">
<Projectiles-Prefabs>
<Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_01"/>
</Projectiles-Prefabs>
<MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
</Reflection>
<Gui>
<Title>%ModuleWeaponKinetic1Title</Title>
<Description>%ModuleWeaponKinetic1Description</Description>
<Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic1Large"/>
<CharCode>1</CharCode>
</Gui>
</WeaponModule>
要用16进制的编辑器修改,游戏程序会检验文件的几节数,如果不一致会导致进步了游戏,用hex Editor 或者 ultra Editor 16进制模式修改,可以不改变字节数,这样可以进出游戏
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